See some minor spoilers!
Learn where the good stuff is!
Learn the demented reasoning behind the map!
Just kill stuff!
The choice is yours...
Ultima - A Heroes 3 Spoiler Page
Red - Terfin
Everything there has always been evil, so I decided Exodus would be
here too (underground, near daddy's skull). I like playing them as
Inferno, but they can also be Necropolis.
Blue - Castle British
Yes, I know it was never called that, but I needed a unique name so
the events wouldn't confuse non-Ultima junkies. Secondary town is
(predictably) Britain. Watch out for Chuckles. Always a Castle.
Tan - New Magincia
Taken from U4-era, it's always a Necropolis. They're fun-loving
and evil. Secondary town is a made-up underground town call Ter-Ark
(thanks to Gargish Dragon for the online Gargoyle language reference -
have a link: http://Martin.Brenner.de/ultima/).
Green - Empath Abbey
Ah, the goody-goodies, always trying to make peace. Poor fools.
Secondary town is Yew, always a Rampart.
Orange - Lycaeum
Taken from roughly post-u9 era, these guys have scholars and knowledge
of previous Ultima lore, so they provide lots of good clues. Again,
a very predictable secondary of Moonglow. Tower makes the most sense
to me, but I also allowed Conflux.
Purple - Stygius
This is a made up town, located in the Great Stygian Abyss. Bastions
of neutrality and bureaucracy. Many town types are available because
they'd make sense for either Stygius or Skara Brae (its secondary).
I like Dungeon simply because they start in one, although it makes Skara
Brae look pretty silly.
Teal - Serpent's Hold
Sure, they're great warriors, but I decided to make them paranoid as
well. Really paranoid. Some events here contain a nod to one
of my favorite B5 characters. Secondary is Jhelom, on the other side
of Destard (which Chad put here to connect them). I think of them
as Stronghold, but you can also choose Castle or Fortress.
Pink - Ambrosia
This is the u3 version of Ambrosia, before the stranger's arrival.
Features a whirlpool that leads to Buc's Den. I like playing them
as Conflux, but many town types make sense for them or Buc's Den.
Terfin Underground
I guess there was one in U9, but this one really isn't based on it.
Contains a couple of Red's mines, the town of Exodus, and the Armor of
the Damned.
Despise
Not much of a theme here, just your basic underground near Castle British,
not too huge. Contains the Angelic Alliance.
Hythloth
Like U9, it's near New Magincia. Like most Ultimas, it's the
largest and takes the longest to explore. Contains most of Tan's
mines and the made-up town of Ter-Ark as a nod to the gargoyles near NM
in U9. Also contains the Cloak of the Undead King.
Wrong
Located south of Empath Abbey, I went out to left field for this concept
- basically it's been rebuilt by some elves to be a garden paradise.
Trouble is, they don't like trespassers and they hide in the trees.
That means some instant combat events on the map, but you will always be
warned before stepping on one. Contains the Bow of the Sharpshooter.
Deceit
This small dungeon is on Dagger Isle, north of the Lycaeum, and is
reputed to be the secret home of the Protectorate. They don't like
you, and will attack without much warning. That means a couple of
instant combat events on the map, but you will be warned of anything more
than a tiny token force. Contains the Wizard's Well.
The Great Stygian Abyss
This is the starting point for Purple, and is almost as large as Hythloth
(again I think I'm being appropriate here). Bonus quest contains
a nod to B5. This is also the home of the Elixir of Life.
Destard
Destard connects Serpent's Hold to Jhelom, and like U9, offers the
chance to fight dragons (not required to get to Jhelom). Lots of
them. But they guard the Power of the Dragon Father, so it's worth
it.
Ambrosia
Technically not a dungeon, but it's underground (or at least underwater).
Like U3, it's square-ish and contains places for the four cards.
At least it did until the four cards were mysteriously turned into the
pieces of the Titan's Thunder.
Covetous
Not too big, but like U9 it's cursed and filled with undead.
The good part is that it contains the Cornucopia.
Shame
Also drawing on U9 for inspiration, this one is colorful and magical,
although in this game it's for elemental magic. In addition to walking
on elemental fields and fighting tons of elementals, you can also learn
all magic skills here. Don't forget to pick up the Statue of Legion
while you're here.
Pirate Cave
Taken from U7, this cave is right by Buc's Den. That's right,
Ambrosia gets two dungeons, but that's for two reasons: The Titan's Thunder
is in my opinion the lamest of the town combo artifacts, so they get the
opportunity to get two. Also, they've got the whirlpool so they get
first crack at the protection of the Admiral's Hat. You can also
learn Navigation here.
The Ethereal Void
Technically not a dungeon, but it does contain the Ring of the Magi,
and it's heavily guarded. Like every Ultima, the Void is mazy and
difficult to navigate. Yes, even with automatic pathing, it's still
a challenge to navigate (insert evil laugh). You may be asking yourself
why any sane person would endure this for such a lame artifact. The
reason is that there's a hut near Minoc that will trade you something nice
for it. Another free tip: there's a stable near Minoc's moongate.
Use it and you might be able to get done with the Void in 3-4 turns.
If you don't use it, and you bring slow troops, you'll be hating life.
Miscellaneous Hints, Tips, and Spoilers
Every starting town gets Town Portal. This is primarily because it's a huge map, and I didn't want it to become inconveniently huge. The point is, always have someone with Wisdom and Earth Magic. And if you're a Stronghold or Fortress you can always learn it from someone else...
No one gets View Air, View Earth, Fly, or Dimension Door without the tomes. Guess where those are...
Stonegate is a good place to own. Get there before the Shadowlords and receive a nice bonus.
Dawn is a good place to own. Although it doesn't disappear and reappear like in U3, it does give a periodic bonus.
The Forge of Virtue is nice too. Guess which blade you get...
Navigation is useful.
There's a surprise combat at the entrance to Deceit, but it's not tough. Just don't go there with only one unit.
Part of the Stygius bonus quest requires you to die, but you can retreat. Point is, don't send valuable troops, and split the armies into a few stacks in case the enemy gets a morale bonus.
Scouting and spyglasses are nice to have in the Void. So is Logistics.
There are many, many pirates at Buc's Den. If New Magincia can get the Cloak before Ambrosia takes the cave, they can get many, many Liches.
If you want more spoilers, just open it in the editor - I'm done here.
This site is ad-free and cookie-free, and will always be so.